Great article over at Read Write Web, pushing for greater innovation in web design. And a nice little challenge too. Here’s a taste:
The next time you design an interface, pretend your user doesn’t have a keyboard. What if all they had was a confirm button and a cancel button? This is basically what most game interfaces are. What about the iPhone? It has a keyboard, but only nominally. iPhone developers can’t rely users being willing to deal with the keyboard, and they have to be more creative with their input methods.
Read the whole thing here.
